Difficulties

Difficulties are the difficulty choices displayed before beginning a level. Each level of difficulty changes the Enemy AI's tp make it more challenging for the player. In Plazma Burst 2 there are 4 difficulties (Easy, Normal, Hard, Impossible) at the moment in, however, before the 1.20 update, there were 3. (Easy, Normal, Hard)

Easy
"Enough to test your skills! Choose this difficulty if it's first time you playing a shooter game."

The easiest difficulty level in the game. Enemies shoot slowly, and they can't see their enemies through walls. They also can't regenerate health, and fight their own teammates if they are shot by them.

Normal
"Enemies act like real humans, which do not have devices which let them see their enemies through walls."

The average difficulty. Enemies shoot faster, but they still can't see through walls and regenerate health as well as they fight their own teammates because of friendly fire.

Hard
"Enemies have a regeneration module, more health at the first missions, they are much smarter, they can see you through walls and they never fight their own teammates."

The 2nd hardest difficulty in the game. Enemies never stop shooting while they see you, they finally bought some devices that lets them see their enemies through walls, they have more health and regeneration modules, and they don't fight their teammates. Also, all Minor Usurpation Soldiers turn into Major Usurpation Soldiers.

Impossible
"Just like old times."

The hardest difficulty. The AI is the same as in hard, but the player's health decreases to 130 if using Lite Battlesuit (150 if using heavy battlesuit) and all Heavy Railguns are replaced with Sniper Rifles.