Health

Health (sometimes abbreviated to HP, short for "Hitpoints") is a measure of how much damage an entity can receive, if Health is reduced to zero, the entity will be destroyed.

In Plazma Burst 2, when a Character is damaged, they start to regenerate their lost health within ~1.5 seconds. Characters are able to enter a "dying" state when their health is less than 30 — causing them to writhe on the ground and bleed out unless cured. Additionally, individual body parts of Characters have their own health values as well, allowing them to be broken, which can either cause instant death, or an incurable dying effect.

On Easy and Normal difficulty, enemies can not and do not regenerate health without aid of a Defibrillator, although on Hard and Impossible, they do. On Easy/Normal/Hard mode, the Marine and Proxy can have 750 and 500 health respectively, depending on the battlesuit used by the Marine, while Noir Lime will always has 800. On Impossible level of difficulty, the Marine can have 130 (If Lite Battlesuit) or 150 (If Heavy Battlesuit) HP, whereas Proxy only has 130 HP, and Noir Lime 150.

Trivia

 * Unlike the Time Warp, this feature does not require anything like "energy".
 * If you lose your arms somehow, you cannot do anything at all but die slowly, which leaves you open to an enemy ready to execute the finishing blow.
 * If you lose your legs, then you will lose health slowly but still retain the  ability to shoot guns and use the Defibrillator. The Defibrillator can heal you to 50% health at maximum, but your HP will slowly drain constantly, thus needing you to wield and use the Defibrillator constantly or restart the stage.
 * In Plazma Burst: Forward to the Past, your health does not regenerate automatically and you have to collect health packages to restore it.
 * You can complete a mission when dying.