Difficulties

Difficulties are the difficulty choices displayed before beginning a level. Each level of difficulty changes the Enemy AI's tp make it more challenging for the player. In Plazma Burst 2 there are 4 difficulties (Easy, Normal, Hard, Impossible) at the moment in, however, before the 1.20 update, there were 3. (Easy, Normal, Hard)

Easy
"Enough to test your skills! Choose this difficulty if it's first time you playing a shooter game."

The easiest difficulty level in the game. Enemies shoot slowly, and they can't see their enemies through walls. They also can't regenerate health, and fight their own teammates if they are shot by them.

Normal
"Enemies act like real humans, which do not have devices which let them see their enemies through walls."

The average difficulty. Enemies shoot faster, but they still can't see through walls and regenerate health as well as they fight their own teammates because of friendly fire.

Hard
"Enemies have a regeneration module, more health at the first missions, they are much smarter, they can see you through walls and they never fight their own teammates."

The 2nd hardest difficulty in the game. Enemies never stop shooting while they see you, they finally bought some devices that lets them see their enemies through walls, they have more health and regeneration modules, and they don't fight their teammates. Also, all Minor Usurpation Soldiers turn into Major Usurpation Soldiers.

Impossible
"Just like old times."

The hardest difficulty. The player's health has been reduced to 130 hitpoints if using Lite Battlesuit and to 150 if using Heavy Battlesuit. The A.I enemies act very similarly to Hard mode, however all enemies in the campaign, including Corvettes on Level 41, had their health significantly decreased as well, making formerly powerful enemies like Civil Security Bosses and Usurpation Destroyers much easier to deal with, despite the player's vulnerability. Additionally, all level 2 and / or level 3 Heavy Railguns are replaced with Sniper Rifles and all level 2 and / or level 3 CS-BNGs are replaced with Shield Grenades.