Crate

Crates are vehicle-classed wooden boxes, marked with a diagonal "Coolbuddy" logo in the center.

They are used for storage, able to hold up to three guns or grenades at a time, and can usually be broken to reveal and collect its contents.

While Crates were first introduced in Forward to the Past, they only add to the level geometry, they do not have physics, nor can they be broken. They are also made of a different, metallic material, and the "Coolbuddy" logo is shortened to "CB".

Trivia

 * It is possible to make indestructible crates in custom maps by giving them Infinity health.
 * If the player's effects quality is on "Low", Crates in PB2 cannot be stacked on each other, they will just collapse into each other as if it were one crate.
 * Before FTTP, Plazma Burst 1 also had wooden crates, having a different texture to that of PB2, and lacked the "Coolbuddy" logo.
 * Attempting to enter Crate as if it were a vehicle via Trigger action will cause the selected character to become invisible and intangible, only colliding with walls and doors if they are ragdolled, the character will still be able to swim in water as normal.
 * The same interaction can also occur with the Rope, or if the selected vehicle does not exist.