Crate

Crates are wooden boxes with a diagonal "Coolbuddy" logo in the center. Crates are primarily used for storage, able to hold up to three guns or grenades at a time, and can usually be broken to reveal and collect the contents inside. The Level Editor classifies Crates as "vehicles", presumably due to their physics and ability to be destroyed.

While Crates were first introduced in Forward to the Past, they only add to the level geometry specifically, thus they do not have physics, and cannot be broken. They are also made of a different, metallic material, and the "Coolbuddy" is instead shortened to "CB".

Trivia

 * It is possible to make indestructible crates in custom maps by giving them Infinity health.
 * If the player's effects quality is on "Low", Crates in PB2 cannot be stacked on each other, they will just collapse into each other as if it were one crate.
 * Before FTTP, Plazma Burst 1 also had wooden crates, having a different texture to that of PB2, and lacked the "Coolbuddy" logo.
 * Attempting to enter Crate as if it were a vehicle via Trigger action will cause the selected character to become invisible and intangible, only colliding with walls and doors if they are ragdolled, the character will still be able to swim in water as normal, however.
 * The same interaction can also occur with the Rope, as neither of these objects are intended to be piloted.