Multiplayer

Multiplayer is a feature that allows for multiple players to play a game simultaneously, often by means of an internet connection. This feature was first introduced in Plazma Burst 2, and has since been a relatively common feature in other projects made by Eric Gurt.

By making an account, logging in, and choosing a server, the player will be able to play with other users on a variety of Custom Maps specially designed for Multiplayer.

Game modes
Within Multiplayer are 3 different types of game modes, while their rule sets are quite simple, they can be modified heavily by using level editor logic.

Deathmatch / Team Deathmatch
Deathmatch (DM) is a game mode where every player is intended to fight amongst themselves. Team Deathmatch (TDM) is the same, but instead pits a Red and Blue team against eachother, rather than being a free-for-all. Both of these game modes have the same rules for the most part.


 * No time, or score limit is enforced, making matches endless.
 * Score between both Red and Blue teams is kept in Team Deathmatch but it has no effect on gameplay.
 * After death, players will respawn after a few seconds.
 * Players can choose to stay dead indefinitely, if the in-game Main Menu is opened (pressing ESC).
 * The logic will avoid respawning players on Water, Pushers, or Doors/Movables.
 * The respawn rate multiplier can be modified using level editor logic.
 * Rails with a high enough power value can now ricochet, when hitting walls from any angle, dealing reduced damage per bounce.
 * Bouncing rails can deal self-damage in Deathmatch, but not Team Deathmatch.
 * Fall damage is approximately half the amount of damage as it would do in Cooperative.

Matches
There are three main types of games, which are Ranked Matches, Training Matches, and Custom Maps. Ranked Matches are Multiplayer matches where players compete. These matches will change the Player Points and the Kill/Death Ratio of players, When a Ranked Match is created, the ping limit is changed to 165 at the start of the game. There are no Game Masters in Ranked Matches. Training matches are similar, except that only a player's Kill/Death ratio is affected, not Player Points, and game masters are allowed. Custom Maps are various unapproved maps used for non-competitive play.

The matches can take form as Deathmatch, Cooperative, Team Deathmatch, Ghost Matches, or what people like to make. There are maps where people make gunshops, where the creator makes one with infinite life who is the "shop keeper" and the rest with limited life are the "customers". There are also "saw" maps where there is only one team or sometimes a robot on top on the other team activating the traps with triggers and they must get to the end of the map without getting killed by oncoming doors, elevators, acid and sometimes enemies. They are often not finished because since there is only one team when no robots are in the game.

There are also sniper games in which the sniper's main weapon is the Heavy Railgun or Sniper Rifle CS-YippeeKiYay. Yet another map, is the Ghost vs. Someone (mostly Civil Security) maps. These maps are when the two teams, Civil Security Ghosts (who are invisible) and the visible enemies, have to kill each other. Usually the Ghosts win unless the Civil Security uses a method of search and destroy or plays as a team and actually tries to plan a strategy against the Ghosts or if the map isn't balanced (for example: Ghosts have 500 hp, and Civil Security has 350 hp, or maybe Ghosts have Minigun C-02m's and Civil Security only has the Assault Rifle CS-RC).

Multiplayer Games
Killing a teammate (also known as teamkilling) three times will get you kicked you from the game. You can also get kicked if the game master (game creator) decides to exclude you, in which the player cannot come back to the game; kicking is also possible if players begin a vote to exclude someone from the match, which requires a majority of votes to perform.

Multiplayer also allows you to add friends and enemies which can be found in your profile. You can send messages to other players too. If you don't want any friends or personal messages, you can deactivate it in your edit account page.

Certain maps are approved which adds your kills and deaths to your K/D ratio. defense maps, saw maps and gunshop maps cannot be approved, as certain players gain huge advantages. Approved maps are the only ones which show the skill level, a ratio of all its player's k/d ratio. You can search for approved maps at the bottom by selecting YES in the Approved only section. You can find a list of approved maps if you go to Custom Maps and select a category. An approved map must have a green check mark next to its name in order for it to "actually" be approved; as some people can say that their maps are approved when they really aren't.

You can also add maps to your server and chose whether it is Deathmatch (DM), Team Deathmatch (TDM) or Co-operative (COOP). While there, you can select the map's ID from a list and choose the number of players that can join. If you want only friends to join, you can set a password, just be sure they know. You can name the map, like "Clan Tryouts" or "Zombiez!" or "xD" or if you only want certain people to join: "only Clan people" can be a suitable title.

Multiplayer maps can have 2 to 16 players. If you see a map has 8/8 players, you can't join until someone leaves. If it takes too long, you can make your own map of the same ID. If you choose to make a new game (host a game) you can choose a limit of players: 2, 3, 4, 5, 6, 8, and 16 are the options for how many players you wish to allow to join the game. However, map creators add the amount of "players" in their map, for example, if a player made a map and only added 8 players and hosted it with a limit of 16, the player limit would increase by two for every player that joins if you told the 'TAB' key. If a random player was the only player in that map, then it would say "2/16", but if three other people joined it would say "8/16" because the map has only 8 players, but the player limit is 16.

Skins for Multiplayer
The skins for multiplayer have some advantages and disadvantages in CO-OP mode, but in modes like TDM and DM, every skin has identical stats.