Version 1.32

Version 1.32 was a major update for Plazma Burst 2 and a minor one for the Advanced Level Editor and website. Like version 1.28, this update added a variety of community-made weapons, characters, and decorations. Its beta was released on July 27 2019.

Like the previous community update, 1.32's additions were voted on by players. Instead of all additions being revealed at once, additions were revealed in sets on the news page. Each set had one character, two decorations, and three weapons. Set 5 and later had two characters instead of one.

Game

 * New community-made weapons:
 * CS-Autocannon (handheld version)
 * Android Sniper Rifle
 * New weapon sound
 * New projectile
 * Crossfire CR-145 Vortex
 * New weapon sound
 * Falkonian PSI Cutter
 * New weapon sound
 * New projectile
 * Shotgun NXS-25
 * New weapon sound
 * Heavy Sniper Rifle RQ-10
 * OEDA CR-30 Rifle
 * Marksman Rifle CS-RM
 * Crossfire CR-34 Marauder
 * New weapon sound
 * New projectile
 * Archetype 27XX
 * New weapon sound
 * Medic Pistol
 * New weapon sound
 * New projectile
 * Falkonian Anti-Gravity Rocket Launcher
 * New weapon sound
 * New projectile
 * OEDA EA-109H Launcher
 * New weapon sound
 * New projectile
 * Rocket Launcher CS-Barrage
 * New weapon sound
 * New projectile
 * Plasma Shotgun
 * New weapon sound
 * New projectile
 * Android Shotgun
 * New weapon sound
 * New projectile
 * Assault Rifle CS-IK
 * New weapon sound
 * Crossfire CR-54 Viper
 * New weapon sound
 * New projectile
 * PHANX-150 Bison
 * Grenade Launcher C-00t
 * New projectile
 * Alien Rail Shotgun
 * New weapon sound
 * X Auto Shotgun
 * New weapon sound
 * X Toxic Railgun
 * New weapon sound
 * New projectile
 * X Rocket Launcher
 * New weapon sound
 * New projectile
 * Focus Beam
 * New projectile
 * Revolver
 * Scavenger Shotgun
 * Acid Grenade Launcher
 * New projectile
 * Alien Plasma Pistol
 * New projectile
 * Android Railgun


 * New community-made characters:
 * Android DT-148
 * New character sounds
 * Zephyr
 * Hermes
 * Hexagon
 * Mining Android
 * Crossfire Sentinel
 * Crossfire Headhunter
 * Battlesuit M-5
 * Vulture
 * Silk
 * Civil Security Riot
 * Avre
 * Civilian


 * New community-made decorations:
 * Wall camera
 * Various flags/banners
 * Healing kit
 * Holograms
 * XXF Rapier
 * Weapon Crate
 * Portable Fission Chamber
 * Ceiling camera
 * Storage locker
 * Trees and pots


 * Various game sprites added as decorations:
 * Orange barrel
 * Blue barrel
 * Red barrel
 * Falkok ships
 * PB:FTTP Jeep
 * Vehicle wheel
 * Drone (PB:FttP)
 * Drone (PB:FttP)


 * PB:FTTP Vehicle Cannon added


 * PHANX-92 Rifle partially redrawn


 * AV-135 renamed to Assault Rifle AV-135 and redrawn


 * Falkonian Grenade Launcher now fires sticky grenades


 * Proxy was slightly changed to fix a visual error


 * Dark variant of Crossfire CR-45 Phantom was added


 * Interface changes
 * Healthbar will become green if the player is poisoned
 * High ping notification moved from the center to the top of the screen

Level editor

 * New trigger actions:
 * Var > Rotate decoration to angle-value of variable 'B' (in degrees)
 * Var > Rotate decoration to angle-value 'B' (in degrees)
 * Character > Attempt healing of player-initiator by 'A' hit points. Stop trigger execution if player-initiator has maximum hit points or died
 * Character > Heal player 'A' by 'B' hit points
 * Character > Heal player 'A' by value of variable 'B'
 * Var > Rotate decoration to angle-value of variable 'B' (in radians)
 * Var > Rotate decoration to angle-value 'B' (in radians)
 * Region > Move region 'A' to cursor of player 'B'
 * Gun > Assign sound 'B' as firing sound for weapon 'A'
 * Gameplay > Allow Time Warp
 * Gameplay > Disallow Time Warp
 * Var > Save energy value to variable 'A' (gameplay)
 * Var > Load energy value from variable 'A' (gameplay)
 * Var > Set max energy value to value of variable 'A' (gameplay)
 * Var > Save current AI difficulty to variable 'A' (easy = 1, normal = 2, hard = 3)
 * Decoration > Set decoration X scale to value 'B'
 * Decoration > Set decoration Y scale to value 'B'
 * Character > Change Character 'A' skin properties to skin properties of skin 'B' while keeping limb models and color palette (voice and invisibility change only)
 * Character > Set intensity scale of entity pushing force for player 'A' (default 0)
 * Character > Set radius of entity pushing force for player 'A' (default 200)
 * Character > Set Character 'A' voice preset to 'B'
 * Character > Add ghost effect to Character 'A'
 * Character > Remove ghost effect to Character 'A'


 * Images can now be placed in-game with an external URL


 * New color themes for the editor interface
 * Dark
 * Purple
 * Green

Website

 * 'Unread news' tab added next to 'Friends Online' tab
 * Active bans are now shown on profile pages under 'status' section