Damage

Damage modifiers
When characters receive Damage, they are subject to variable amounts of damage depending on which body part is struck, multiplied by the weapon's assigned "power value".

For example — The Minigun C-02m has a power value of 1, allowing it to deal one of the following damage values:


 * 55 headshot damage
 * 30 leg damage
 * 25 bodyshot damage
 * 20 arm damage

If the character is holding out their PSI Blades whilst this damage is occurring, these values are further multiplied by 1.5x.

Splash damage caused by projectiles is dependent on how close the damaged entity was to the epicenter of the blast. Splash damage is also multiplied by the power value, but is not affected by the extra PSI-Blade multiplier.

With a power value of 1, projectile explosives can do one of the following damage values:


 * 6.7 (minimum damage)
 * 13.3
 * 20
 * 26.7
 * 33.3 (maximum damage)