Time Warp

Time Warp (press Z button to activate) is a module used by the player to slow down time at the cost of Energy. While active, it provides significantly more time to react to oncoming threats, and perform split-second decisions with ease.

Details
While the Time Warp is active, every element of the game is affected by a level-wide time slow. Projectiles, Characters — including the user, and any active Timers will be slowed to a crawl.

Activating the Time Warp costs 10 Energy, and will use more while active, the effect will continue until the Player runs out of energy, or if it is deactivated by pressing Z once more, slowly regenerating energy whilst not in use.

While the Player is slowed, they gain increased movement, and projectile speed under the effect of Time Warp over the enemies, which alongside the users increased reaction speed, gives an additional advantage amidst many:


 * If an enemy fires a bullet which can be deflected from your swords, you can easily attack them back. There is an Achievement for deflecting bullets, called "Mirror 20 projectiles".
 * Charging into a high health enemy using Time Warp lets you easily use PSI swords to slice through their body, rather than having a long gunfight.
 * If an enemy attacks you with a bullet or shot which cannot be deflected, you can hold the 'X' button and "duck" to dodge the shot and avoid getting hurt.
 * It can be used to escape a gunfight, such as getting to cover before a group of enemies spawn in front of you and attack you.
 * If Time Warp is in use and a door comes down to you (like that trap from level 7), you can escape much better.


 * It can be used in certain death situations, where dodging a rocket or deflecting bullets is necessary for survival. It can also be utilized to time a grenade's detonation.

Though the Time Warp can work against the Player if used improperly, as it can interrupt the user's health regeneration.

Trivia

 * In earlier versions of Plazma Burst 2, the Time Warp slowed time less, making the player movement and projectile speed increase more noticeable, but drained more energy to compensate.
 * Before release, the energy meter was instead used to indicate the players current stability.