Kinetic Module

The Kinetic Module is a special ability that can be utilized to move distant or obstructive objects. This feature can be used by the Marine and other playable characters only in singleplayer maps. It enables the player to move barrels, characters, and weapons to a specified location using an unknown force, usually represented by a glistening white light over objects and the player's arm.

To use it, the player must press and hold down C.

Use
The Kinetic Module can be used to perform a number of special tasks. These operations are difficult and often impossible to perform without the help of this feature. The Kinetic Module can be used to move bodies, move already thrown grenades, throw barrels, or grab distant weapons or other similar objects. When activated, a white circle of energy is seen around the players hand as well as the object being picked up. Heavier objects like barrels and enemies will be harder to move than lighter ones like weapons.

The Kinetic Module (especially in the Heavy Battlesuit) can be extremely useful in throwing explosive barrels at an enemy. In the earlier levels such as level 1 it is easy to slice right through an enemy and kill them with a hard blow from a barrel. What may be even more potent is throwing one of the barrel halves after its detonation. If utilized correctly, a piece of barrel shrapnel thrown at an enemy at high speed can slice right through them and other nearby enemies.

Despite the risks, the Kinetic Module is a useful and versatile tool. However, the battlesuit cannot maintain a kinetic hold with an object while jumping. Another useful ability of the Kinetic Module is utilized by picking up an enemy's corpse to use it as a shield. Despite this granting ludicrously high amounts of speed, it is also very unstable, and it is easy to crash into walls with an accompanying explosion if not controlled or reined in properly.

Tips

 * The Kinetic Module can pick up the grenades from most grenade launchers.
 * The module can be used to grab items from a distance that are otherwise booby trapped (for example, the Plasmagun CS-Bloom on Level 7) or too hazardous to reach physically.
 * The Kinetic Module can add a massive amount of velocity to thrown grenades if used correctly.
 * The Heavy Battlesuit's Kinetic Module is slightly stronger than the Lite Battlesuit's module.
 * The "game2" engine mark along with the "disable Kinetic Module" trigger action in the Map Editor can be used to disable this module in-game.
 * It cannot be used while in the air or in water; however it is possible to use the Kinetic Module to move objects that are in water.
 * It can be used to steal guns from allies. If a character has only one weapon and it is taken via the Kinetic Module, their PSI Blades will not appear.
 * It is easier to pick up a body by decapitating it and aiming for its neck with the Kinetic Module. This appears to grab the creature's top vertebrae. This can be used to fling an enemy at another or move the dead out of the way.
 * The Kinetic Module has unlimited range and is only limited by visual range.
 * It is unknown if the Kinetic Module is just a part of the Marine's suit or if it is used by others.