Difficulties

Difficulties are the choices that are encountered before starting a level. Difficulties change the enemy AI to be smart or dumb. There are 4 difficulties (Easy, Normal, Hard, Impossible) at the moment in Plazma Burst 2, however, before the 1.20 update, there were 3. (Easy, Normal, Hard)

Easy

''Enough to test your skills! Choose this difficulty if it's first time you playing a shooter game.''

The easiest difficulty in the game. Enemies shoot slowly, and they can't see their enemies through walls, and also they can't regenerate health. They fight their own teammates if they are shot by them.

Normal

Enemies act like real humans, which do not have devices which let them see their enemies through walls.

The average difficulty. Enemies shoot faster, but they still can't see through walls and regenerate health as well as they fight their own teammates because of friendly fire.

Hard

Enemies have a regeneration module, more health at the first missions, they are much smarter, they can see you through walls and they never fight their own teammates.

The 2nd hardest difficulty in the game. Enemies never stop shooting while they see you, they finally bought some devices that lets them see their enemies through walls, they have more health and regeneration modules, and they don't fight their teammates. Also, all Minor Usurpation Soldiers turn into Major Usurpation Soldiers.

Impossible

Just like old times.

The hardest difficulty. Same as Hard difficulty, but the player's health turns into 130 if using lite battlesuit (150 if using heavy battlesuit) and all Heavy Railgun v04 CS-OneSOneKs are replaced with Sniper Rifle CS-YippeeKiYays.