Version 1.32

Version 1.32 was a major update for Plazma Burst 2 and a minor one for the Advanced Level Editor and website. Like version 1.28, this update added a variety of community-made weapons, characters, and decorations. Its beta was released on July 27 2019.

Like the previous community update, 1.32's additions were voted on by players. Instead of all additions being revealed at once, additions were revealed in sets on the news page. Each set had one character, two decorations, and three weapons. Set 5 and later had two characters instead of one.

Game

 * New community-made weapons:
 * CS-Autocannon (handheld version)
 * Android Sniper Rifle
 * New weapon sound
 * New projectile
 * Crossfire CR-145 Vortex
 * New weapon sound
 * Falkonian PSI Cutter
 * New weapon sound
 * New projectile
 * Shotgun NXS-25
 * New weapon sound
 * Sniper Rifle CS-RageQuit
 * Assault Rifle CR-30
 * Marksman Rifle CS-RM
 * Raider Railgun Mk1
 * New weapon sound
 * New projectile
 * Archetype 27XX
 * New weapon sound
 * Medic Pistol
 * New weapon sound
 * New projectile
 * Falkonian Gravy Rocket Launcher
 * New weapon sound
 * New projectile
 * CS-GLHF
 * New weapon sound
 * New projectile
 * New community-made characters:
 * Android DT-148
 * New character sounds
 * Zephyr
 * Hermes
 * Hexagon Suit
 * New community-made decorations:
 * Wall camera
 * Various flags/banners
 * Healing kit
 * Holograms
 * XXF Rapier
 * Weapon Crate
 * Portable Fission Chamber
 * Various game sprites added as decorations:
 * Orange barrel
 * Blue barrel
 * Red barrel
 * Falkok ships
 * PB:FTTP Jeep
 * Vehicle wheel
 * Drone (PB:FttP)
 * PB:FTTP Vehicle Cannon added
 * PHANX-92 Rifle partially redrawn
 * AV-135 renamed to Assault Rifle AV-135 and redrawn
 * AV-135 renamed to Assault Rifle AV-135 and redrawn

Level editor

 * New trigger actions:
 * Var > Rotate decoration to angle-value of variable 'B' (in degrees)
 * Var > Rotate decoration to angle-value 'B' (in degrees)
 * Character > Attempt healing of player-initiator by 'A' hit points. Stop trigger execution if player-initiator has maximum hit points or died
 * Character > Heal player 'A' by 'B' hit points
 * Character > Heal player 'A' by value of variable 'B'
 * Var > Rotate decoration to angle-value of variable 'B' (in radians)
 * Var > Rotate decoration to angle-value 'B' (in radians)
 * Region > Move region 'A' to cursor of player 'B'
 * Gun > Assign sound 'B' as firing sound for weapon 'A'

Website

 * 'Unread news' tab added next to 'Friends Online' tab