Defibrillator

The Defibrillator is a healing device type of weapon introduced in Plazma Burst 2, firing it will administer a short-range electric shock that can revive ally Characters from death, or cure their dying state, the user can also cure themself of the dying state.

Characteristics

 * When fired, it creates a small area-of-effect that only affects characters, within point-blank range, shorter than PSI Blades.
 * If a character is affected, the effect that occurs afterward is dependent on the users team.
 * On allies, the target is revived if they are dead, and cured of the dying state if affected. The user is also able to cure themself of the dying state.
 * If the target ally's arms, or legs are missing, they can still be revived, but the dying state will persist. If their head is missing, or if they are torn in two, they cannot be revived at all.
 * Dead, or dying allies who have all body parts intact will display a red cross above them if the user is carrying a Defibrillator, or Medic Pistol.
 * On enemies, the target receives 10 damage, and will automatically enter the dying state if the resulting damage gives puts them at 210 health or lower.

Location
The Defibrillator can be brought from the Equipment Shop for $500 credits, or it can be found in certain levels which have allies, the first of which is Level 21.

Tips

 * Use the Defibrillator on downed teammates in multiplayer while you can, since it brings manpower to the entire team, especially on Co-op or Team Deathmatches. Be sure to revive any newcomers in Cooperative rounds, as they will come to the battlefield dead, and do so before your enemies can break their bodies.


 * The Grenade Launcher CS-SpamThemBaby used to be in slot 6, so you couldn't have a Defibrillator and a Grenade Launcher at the same time. Due to the new update, however, a player may hold both of these weapons, as the Grenade Launcher has been moved to slot 5. Use this convenience to your advantage.


 * After healing a teammate, defend him from all damage until he regains full health.


 * Sometimes, you have to clear away enemies to heal a teammate or they'll be mutilated by your weapon(s) or the weapon(s) of the enemy(s).


 * On certain maps, if you heal a dead teammate and they start without a gun and could not find one, if you have two weapons or more, give them one or more for firepower.

The base damage of the Defibrillator is 10 HP. The Defibrillator can only revive allies to the player who carries it, and it can only heal the bodies if they are intact, and the body must have head and torso.
 * The Defibrillator can be used to disarm players by throwing it at them. If they have the "Equip weapon on pickup" setting on, they will pull out the Defibrillator, rendering them virtually defenseless.

This weapon is fairly common amongst the allies in the Campaign and other singleplayer maps. In multiplayer approved matches, Defibrillators are almost always present, as healing fallen allies is an important aspect of the game.

Trivia

 * This weapon may be an evolved version of the Electroshock.
 * An alternate version of the defibrillator also exists, named gun_defecator. Aside from the name, both are identical in terms of performance and appearance.
 * Eric has said that this was due to a translation error, and that the only reason this version of the defibrillator still exists is so that old maps don't become corrupted.
 * As part of the version 1.17, enemies can now use Defibrillators. The Marine, Proxy, and Noir Lime will use the Defibrillator on downed teammates, like any other ally and enemy. Even on level 40 a Falkok is able to heal his/its mates.
 * If a Defibrillator is used on an ally without a head or torso, their body will move slightly from the electric shock.
 * An update to the game in September of 2012 now shows a red cross above teammates who can be revived with a Defibrillator. This update also allows enemies and teammates in custom maps to utilize the Defibrillator.