Portable Shield v07 CS-Quarium

The Portable Shield v07 CS-Quarium (also known as "shield nade" or "shield grenade") is a grenade introduced in Plazma Burst 2. It is a throwable device that upon detonation deploys a protective shield, and is manufactured by the Civil Security. The shield creates a sphere like shell that protects any players from harm, such as bullets or other grenades. The Shield Grenade became fully functional with the Version 1.20 release, although the model had existed prior to this event. A later version introduced the single player variant.

The shield produced by this grenade can be effective in many combat situations. However, although it protects the user, the shield can only sustain itself for so long until it becomes overwhelmed by incoming damage and ultimately fails, getting destroyed in the process. Also, the shield does not block out enemies from walking inside of it and killing the user, but it does let players inside fire through the shield.

The shield grenade, although primarily a multiplayer weapon, was released for singleplayer use months after its multiplayer release. Instead of using the standard grenade-throwing configuration, it takes up slot 7 and can only be used once. Enemies will throw the shield if they have it, if an enemy or player is spotted. This is the only grenade that AI can use.

Trivia



 * Before being officially added to the game, the shield was an experimental project consisting of throwable bullets.
 * Characters can move in and out of shields at will, regardless of who threw it. This can be useful to attack people inside or defend oneself (inside or behind a shield).
 * If detonated in mid-air, it will stay there due to not being affected by gravity.
 * It can be thrown using the "z" key in Multiplayer.
 * It can be pushed by shots before activating like all other grenades.
 * It can overlap other shields if landing in similar positions, thus becoming harder to break.
 * It is possible to break the grenade itself after it has been set.
 * On Impossible difficulty in the campaign, the shield nade replaces every level 2 CS-BNG.
 * The Grenade Launcher CS-SpamThemBaby is almost useless against them due to grenades bouncing off, but it can still damage them via nearby explosions.
 * The Old Level Editor code for the CS-Quarium is item_shield, and gun_sp_sh for the slot 7 version.
 * The single player variant of the shield grenade was added to the Advanced Level Editor on 12 December, 2013.
 * This and the Teleport Grenade v03 CS-PortNade are the only weapons in Plazma Burst 2 that don't inflict damage. However, the shield can bounce projectiles towards others, such as a thrown grenade or a railgun shot.
 * Throwing a grenade between two nearby shields will cause it to bounce rapidly, and possibly even glitching into a shield.
 * Throwing a grenade (including another shield grenade) at a deployed shield will not damage or go through the shield. Instead, it will bounce off the shield.
 * When the singleplayer grenade version is put in a custom map but used in a Deathmatch, you will be able to use it infinitely instead of once per grenade. This doesn't work with Team Deathmatch or Cooperative.
 * When thrown, the player stays with no swords until he switches weapons. This applies for bots as well.
 * While bullets can't pierce it, if a bullet from a gun with high penetration such as the Sniper Rifle CS-YippeeKiYay breaks a weakened shield, then the bullet will still travel (albeit with less damage).