Version 1.28

Version 1.28 (also known as the Community Art Update) was a major update for the Plazma Burst 2 game and a minor one for the Level Editor. Its beta was released on the 2nd of February 2018, and was fully released on February 8, 2018. The update featured several new skins, weapons, decorations and a few triggers. Guns, characters and decorations were voted for on a polls page (currently, it does not display any of the entries).

List of changes

 * New guns created by the community:
 * Falkonian Shotgun
 * Falkonian Assault Rifle
 * Falkonian Pistol
 * Falkonian Marksman Rifle
 * CP-Assault Rifle
 * Gauss Rifle
 * Minigun LMG-01m
 * PHANX-92 Rifle
 * Usurpation Sniper Rifle
 * AV-135
 * Needle
 * Suppressed weapon sound effect
 * QCcV-50 Little Bastard
 * RMK-36
 * RPG
 * Alien Laser Rifle
 * CS-Autocannon
 * Crossfire CR-45 Phantom
 * SMG
 * Energy Rifle
 * New characters created by the community:
 * Raven
 * Android ATM-105
 * Civil Protector
 * Reakhohsha Operative
 * Falkok Boss
 * New decorations created by the community.
 * Wall Lamps
 * Columns
 * Mined barrel
 * Machine
 * Plazma Burst: Forward to the Past characters:
 * Armored Grub
 * Human Soldier (all ranks)
 * New triggers:
 * Text to speech > Create Voice object and save it as variable 'A'
 * Text to speech > Set volume 'B' for Voice object 'A'
 * Text to speech > Set pitch 'B' for Voice object 'A'
 * Text to speech > Set voice model 'B' for Voice object 'A'
 * Text to speech > Speak text 'B' with Voice object 'A'
 * Text to speech > Speak text-value of variable 'B' with Voice object 'A'
 * Var > Set value of variable 'A' to result of asin function with value of variable 'B' as parameter
 * Var > Set value of variable 'A' to result of acos function with value of variable 'B' as parameter
 * Var > Set value of variable 'A' to result of atan2 function with values of variables 'A' and 'B' as parameters
 * Gameplay > Enable anonymous mode (disable player overheads, chat messages are not show in chat)
 * Gameplay > Disable anonymous mode (enable player overheads, chat messages are show in chat)
 * Gameplay > Set regeneration speed multiplier to value 'A'
 * Gameplay > Set regeneration speed multiplier to value of variable 'A'
 * Gameplay > Set regeneration delay multiplier to value 'A'
 * Gameplay > Set regeneration delay multiplier to value of variable 'A'