Version 1.32

Version 1.32 was a major update for Plazma Burst 2 and a minor one for the Advanced Level Editor and website. Like version 1.28, this update added a variety of community-made weapons, characters, and decorations. Its beta was released on July 27 2019.

Like the previous community update, 1.32's additions were voted on by players. Instead of all additions being revealed at once, additions were revealed in sets on the news page. Each set had one character, two decorations, and three weapons. Set 5 and later had two characters instead of one.

Game

 * New community-made weapons:
 * CS-Autocannon (handheld version)
 * Android Sniper Rifle
 * New weapon sound
 * New projectile
 * Crossfire CR-145 Vortex
 * New weapon sound
 * Falkonian PSI Cutter
 * New weapon sound
 * New projectile
 * Shotgun NXS-25
 * New weapon sound
 * Heavy Sniper Rifle RQ-10
 * OEDA CR-30 Rifle
 * Marksman Rifle CS-RM
 * Crossfire CR-34 Marauder
 * New weapon sound
 * New projectile
 * Archetype 27XX
 * New weapon sound
 * Medic Pistol
 * New weapon sound
 * New projectile
 * Falkonian Anti-Gravity Rocket Launcher
 * New weapon sound
 * New projectile
 * OEDA EA-109H Launcher
 * New weapon sound
 * New projectile
 * Rocket Launcher CS-Barrage
 * New weapon sound
 * New projectile
 * Plasma Shotgun CS-Shrug
 * New weapon sound
 * New projectile
 * Android Shotgun
 * New weapon sound
 * New projectile
 * Assault Rifle CS-IK
 * New weapon sound
 * Crossfire CR-54 Viper
 * New weapon sound
 * New projectile
 * PHANX-150 Bison
 * Grenade Launcher C-00t
 * New projectile
 * Alien Rail Shotgun
 * New weapon sound
 * Eos Auto Shotgun
 * New weapon sound
 * PHANX-230 Cobra
 * New weapon sound
 * New projectile
 * Eos Rocket Launcher
 * New weapon sound
 * New projectile
 * Reakhohsha Focus Beam
 * New projectile
 * Revolver MK1
 * New weapon sound
 * Scavenger Shotgun
 * Acid Grenade Launcher
 * New weapon sound
 * New projectile
 * Alien Plasma Pistol
 * New weapon sound
 * New projectile
 * Android Railgun
 * New weapon sound


 * New community-made characters:
 * Android DT-148
 * New character sounds
 * Zephyr
 * Hermes
 * Hexagon
 * Mining Android
 * Crossfire Sentinel
 * Crossfire Headhunter
 * Battlesuit M-5
 * Vulture
 * Silk
 * Civil Security Riot
 * Avre
 * Civilian


 * New community-made decorations:
 * Wall camera
 * Various flags/banners
 * Healing kit
 * Holograms
 * XXF Rapier
 * Weapon Crate
 * Portable Fission Chamber
 * Ceiling camera
 * Storage locker
 * Trees and pots


 * Various game sprites added as decorations:
 * Orange barrel
 * Blue barrel
 * Red barrel
 * Falkok ships
 * PB:FTTP Jeep
 * Vehicle wheel
 * Drone (PB:FttP)
 * Drone (PB:FttP)


 * PB:FTTP Vehicle Cannon added.


 * PHANX-92 Rifle had its ejection port moved to the correct position.


 * AV-135 renamed to Assault Rifle AV-135 and shortened.


 * Falkonian Grenade Launcher now fires sticky grenades.


 * Proxy was slightly changed to fix a visual error.


 * Dark variant of Crossfire CR-45 Phantom was added.


 * The Alien Sniper Rifle was recolored to better match their other weapons.


 * Alien Laser Rifle and Alien Heater Rifle were given more distinct names.


 * The Star Defender was given unique audio.


 * Not A Rocket Launcher added, which is a prerelease version of the Rocket Launcher CS-LitBro.


 * Armored Grub and Elite Grub now have distinct names.


 * Modified Usurpation Soldier added, which is a yellow version of the Usurpation Forces Team Deathmatch skins.


 * Interface changes
 * Healthbar will become green if the player is poisoned
 * High ping notification moved from the center to the top of the screen

Level editor

 * New trigger actions:
 * Var > Rotate decoration to angle-value of variable 'B' (in degrees)
 * Var > Rotate decoration to angle-value 'B' (in degrees)
 * Character > Attempt healing of player-initiator by 'A' hit points. Stop trigger execution if player-initiator has maximum hit points or died
 * Character > Heal player 'A' by 'B' hit points
 * Character > Heal player 'A' by value of variable 'B'
 * Var > Rotate decoration to angle-value of variable 'B' (in radians)
 * Var > Rotate decoration to angle-value 'B' (in radians)
 * Region > Move region 'A' to cursor of player 'B'
 * Gun > Assign sound 'B' as firing sound for weapon 'A'
 * Gameplay > Allow Time Warp
 * Gameplay > Disallow Time Warp
 * Var > Save energy value to variable 'A' (gameplay)
 * Var > Load energy value from variable 'A' (gameplay)
 * Var > Set max energy value to value of variable 'A' (gameplay)
 * Var > Save current AI difficulty to variable 'A' (easy = 1, normal = 2, hard = 3)
 * Decoration > Set decoration X scale to value 'B'
 * Decoration > Set decoration Y scale to value 'B'
 * Character > Change Character 'A' skin properties to skin properties of skin 'B' while keeping limb models and color palette (voice and invisibility change only)
 * Character > Set intensity scale of entity pushing force for player 'A' (default 0)
 * Character > Set radius of entity pushing force for player 'A' (default 200)
 * Character > Set Character 'A' voice preset to 'B'
 * Character > Add ghost effect to Character 'A'
 * Character > Remove ghost effect to Character 'A'
 * Trigger execution > Continue trigger actions execution only if loading of custom images has been finished
 * Trigger execution > Continue trigger actions execution only if all custom images have been successfully loaded (any error will prevent execution until map is restarted)
 * Var > Save current number of loaded custom images to variable 'A'
 * Var > Save number of expected custom images on current level to variable 'A'
 * Region > Silently teleport player-initiator from Region 'A' to Region 'B'
 * Var > Set variable 'A' to 1 if compromised song should play (if non-dying enemy is hunting player or player is hunting non-dying enemy). Sets to value 0.5 in case if song should be played more quietly (if there are non-dying enemies within radius of 400px). In else case sets to 0.
 * Character > Apply damage-over-time effect to player-initiator with power 'A' and duration 'B' (30 duration = 1 second)
 * Character > Remove all effects from player-initiator
 * Region > Spawn damage particles of Character 'A' at the center of Region 'B'
 * Sound > Play sound 'A' at Region 'B' (volume and stereo effect won't be updated once sound starts)
 * Experience > Reward player with experience points for level completion (singleplayer)
 * Experience > Reward player-initiator with experience points for level completion (multiplayer)
 * Gun > Override existing Gun 'A' with a new gun with model 'B'
 * Trigger > Bind Trigger 'A' execution to key 'B' press event
 * Trigger > Bind Trigger 'A' execution to key 'B' release event


 * Images can now be placed in-game with an external URL


 * New color themes for the editor interface
 * Dark
 * Purple
 * Green

Website

 * 'Unread news' tab added next to 'Friends Online' tab
 * Active bans are now shown on profile pages under 'status' section