Version 1.28

Version 1.28 (also known as the Community Art Update) was a major update for the Plazma Burst 2 game and a minor one for the Level Editor. Its beta was released on the February 2nd 2018, and was fully released on February 8, 2018. The update featured several new skins, weapons, decorations and a few triggers. Guns, characters and decorations were voted for on a polls page (currently, it does not display any of the entries).

The update included 20 new guns, 13 new characters, 18 new decorations and 20 new trigger types.

Game

 * New community-made weapons:
 * Falkonian Shotgun
 * Falkonian Grenade Launcher
 * Falkonian Pistol
 * Falkonian Marksman Rifle
 * CP-Assault Rifle
 * Gauss Rifle
 * LMG-01m
 * PHANX-92 Falconet (added as PHANX-92 Rifle)
 * Alien Sniper Rifle
 * Charged shot sound effect.
 * Assault Rifle AV-135 (added as AV-135)
 * Needle
 * Suppressed weapon sound effect.
 * QCcV-50 Little Bastard
 * RMK-36
 * RPG
 * Alien Laser Rifle
 * Alien Heater Rifle
 * CS-Autocannon
 * Crossfire CR-45 Phantom
 * Crossfire CR-42 Ghost
 * Energy Rifle
 * New community-made characters:
 * Raven
 * Android ATM-105
 * Civil Protector
 * Reakhohsha Operative
 * Falkok Boss
 * New community-made decors:
 * Wall Lamps
 * Columns
 * Mined barrel
 * Machine
 * Plazma Burst: Forward to the Past characters:
 * Armored Grub (added as Armored Grub Blue)
 * Elite Grub (added as Armored Grub Red)
 * Human Soldier (all ranks)
 * The sky from the first game is now available to custom map developers.
 * Creators of the new features have been added to game credits.
 * High physics is now universal.
 * Selfboosting is now universal in Plazma Burst 2, and is no longer an exploit of the game's physics.
 * 4 block high walls are now treated as stairs in any direction.

Level editor

 * New triggers:
 * Text to speech > Create Voice object and save it as variable 'A'
 * Text to speech > Set volume 'B' for Voice object 'A'
 * Text to speech > Set pitch 'B' for Voice object 'A'
 * Text to speech > Set voice model 'B' for Voice object 'A'
 * Text to speech > Speak text 'B' with Voice object 'A'
 * Text to speech > Speak text-value of variable 'B' with Voice object 'A'
 * Var > Set value of variable 'A' to result of asin function with value of variable 'B' as parameter
 * Var > Set value of variable 'A' to result of acos function with value of variable 'B' as parameter
 * Var > Set value of variable 'A' to result of atan2 function with values of variables 'A' and 'B' as parameters
 * Gameplay > Enable anonymous mode (disable player overheads, chat messages are not show in chat)
 * Gameplay > Disable anonymous mode (enable player overheads, chat messages are show in chat)
 * Gameplay > Set regeneration speed multiplier to value 'A'
 * Gameplay > Set regeneration speed multiplier to value of variable 'A'
 * Gameplay > Set regeneration delay multiplier to value 'A'
 * Gameplay > Set regeneration delay multiplier to value of variable 'A'
 * Gameplay > Set physical player impact damage multiplier to 'A'
 * Gameplay > Set physical player impact damage threshold to 'A'
 * Gameplay > Set self-boost force multiplier
 * Gameplay > Set unstable self-boost force multiplier for HIGH physics setting (default for approved maps is 2.8, in else cases it is 1)
 * Gameplay > Set unstable self-boost force multiplier for LOW physics setting (default is 1)
 * Trigger filter in level editor.
 * Ability to edit triggers as text.
 * Map save logs have been added, which allows people to revert changes they made if needed. Each revision is stored in a temporary folder.
 * Doors no longer ignore decimals in their speed.
 * Gun variables now work as intended.