Custom maps are non-Campaign maps made by the Plazma Burst 2 community. Custom maps are exclusive to Plazma Burst 2, which supports custom maps with its Advanced Level Editor. These user-made maps are playable in both Singleplayer and Multiplayer with a wide variety of maps available.
Custom Map Types
Plazma Burst 2's multiplayer system allows for custom maps to be played in Singleplayer, Cooperative, Deathmatch, and Team Deathmatch. This system is geared towards combat maps and cooperative PvE maps. However, it is possible to make other types of maps with the Advanced Level Editor. These unofficial map types tend to spawn a variety of different maps.
Competitive maps are the staple maps of Plazma Burst 2. Maps under the map type typically revolve around the elimination of the other team or all other players. Competitive is the only approvable map type.
Roleplay maps are open maps designed to allow players to play out a role.
Escape maps involve a team of players working together either against material obstacles or another player. The objective of an escape map is to reach the end of the map. Obstacles will be present in order to kill or otherwise prevent players from reaching the end, and teamwork is usually required in order to pass them.
Multiplayer campaign maps are Player vs Enemy maps. In this map type players work together against a team of AI-controlled players. This map type is similar to Singleplayer campaigns with the exception that it can support multiple players.
Singleplayer campaign maps are custom maps that are exclusive to Singleplayer. In this map type, players controls a protagonist whose goal is to clear the map. AI-controlled enemies are placed around the map for the player to fight.
Singleplayer is a category of maps/gameplay in Plazma Burst 2, and the only method of play in the Plazma Burst: Forward to the Past campaign. Unlike multiplayer, single player maps can only be played by one player. Single player maps utilize enemies (AI characters) to create complicated, challenging, and interesting gameplay.
Cooperative is a multiplayer game mode in which players eliminate each other in attempt to be the last team standing. Cooperative match rules are similar to Team Deathmatch, but with more customizable teams and without respawns. Unlike TDM, it is not possible to switch teams in this gamemode without rejoining the match.
Deathmatch is a multiplayer game type in which players are not divided into teams and the goal is to kill other players. Unlike cooperative, players respawn seconds after dying at a somewhat random position on the map. The respawn system does not depend on spawning next to allies or away from enemies, which is common in Team Deathmatch. Deathmatch is one of the more common forms of multiplayer matches on Plazma Burst 2. Compared to the other two game modes, deathmatch allows the player to earn kills the fastest because more enemies are present, and respawns are instant.
Team Deathmatch is a multiplayer game type that involves two teams, red and blue in a deathmatch setting. The objective is to kill the opponents from the other team. For each opponent killed, the other team will rack on another number to their score, seen in the top right of the game screen. There are respawns in Team Deathmatch, and the respawn system is very similar to that of Deathmatch mode, with a few additional algorithms. (For instance, in TDM, a player is likely to respawn next to another teammate to keep the game balanced.)