Invisible Gun

From Plazma Burst Official Wiki

Invisible Gun
Characteristics
Type Bullet
Manufacturer N/A
Slot 2
Statistics [help]
Base damage range 18 - 49.5
Accuracy 15 (base)

40 (max)

+0.6 (per shot)

-0.3 (per frame)

Rate of fire 2.28 shots/second
Power 0.9
Wall penetration 3
Projectile count 1
Projectile speed 60

18 (water)

Equipment shop
Buying price
Upgrade price
Full price
More
Statistics
No upgrades
Headshot damage 49.5
Chest damage 22.5
Arms damage 18
Thigh damage 27
Lower leg damage
Power 0.9
Level 1
Headshot damage
Chest damage
Arms damage
Thigh damage
Lower leg damage
Power
Level 2
Headshot damage
Chest damage
Arms damage
Thigh damage
Lower leg damage
Power
Level 3
Headshot damage
Chest damage
Arms damage
Thigh damage
Lower leg damage
Power
Other
Weapon ID gun_invisgun
Projectile model 6
Sound ID s_gun_rayrifle
Approvable X

The Invisible Gun (stylized as Invisible gun in the weapon drop down list, it's name is left blank in-game) is a weapon introduced in version 1.32 of Plazma Burst 2, when this gun is held the user appears to be holding their arms outward, firing projectiles from both hands, allowing the weapon to restore functionality to the arm cannons used by the Grubs in Plazma Burst: Forward to the Past. While it's default statistics are underwhelming, using a trigger action that constantly moves a Decoration towards this weapon alongside various actions modifying the weapon itself, it is possible to create a unique custom gun for Plazma Burst 2 gameplay.

In the drop down list, the weapon appears as a transparent silhouetted Ray Rifle TCoRR with opaque white outlines in a similar way to how the Glock and M4A1 appear in the same list.

Trivia

  • The Invisible Gun is physically the second smallest weapon in game with a length of "5", beat out by all three hand grenades, who have a value of "3".
    • The size of each grenade is also smaller, something that cannot yet be modified via trigger actions.
  • The weapon has a front arm (arm 1 in trigger actions) position value of "1", whereas sidearms like the Pistol C-01p or the Defibrillator have a value of "0.9" instead.
    • All of the hand-grenades (Grenade C-00n, Shieldnades, and the Telenades) also have a value of "0.9", despite not being equipped to a slot under normal circumstances.
Weapons
Slot 1 ElectroshockPistol C-01pPistol CS-ProAlien PistolAlien Plasma PistolFalkonian PistolGlockQCcV-50 Little BastardCrossfire CR-42 GhostRevolver MK1
Slot 2 Assault Rifle C-01rMinigun C-02mAssault Rifle CS-RCCombat Rifle CS-OICWLight Machine Gun CS-LMGAlien RifleRay Rifle TCoRRM4A1Star Defender RifleAssault Rifle AV-135PHANX-92 FalconetPHANX-150 BisonCP-Assault RifleCrossfire CR-45 PhantomOEDA CR-30 RifleMarksman Rifle CS-RMAssault Rifle CS-IKInvisible Gun
Slot 3 Shotgun C-01sShotgun CS-DAZAlien ShotgunFalkonian ShotgunShotgun NXS-25Android ShotgunPlasma ShotgunAlien Rail ShotgunEos Auto ShotgunScavenger Shotgun
Slot 4 Lite Railgun v01 CS-HShotHeavy Railgun v04 CS-OneSOneKCS-GaussRifleSniper Rifle CS-YippeeKiYayAlien Sniper RifleFalkonian Marksman RifleNeedleEnergy RifleAndroid Sniper RifleAndroid RailgunFalkonian PSI CutterHeavy Sniper Rifle RQ-10Crossfire CR-34 MarauderArchetype 27XXCrossfire CR-54 ViperPHANX-230 Cobra
Slot 5 Rocket LauncherRocket Launcher CS-LitBroGrenade Launcher CS-SpamThemBabyFalkonian Grenade LauncherStar Defender Rocket LauncherRPGCrossfire CR-145 VortexFalkonian Anti-Gravity Rocket LauncherOEDA EA-109H LauncherRocket Launcher CS-BarrageGrenade Launcher C-00tEos Rocket LauncherAlien Acid Grenade LauncherNot a Rocket Launcher
Slot 6 Plasma CannonDefibrillatorMedic Pistol
Slot 7 CS-BNG
Slot 8 Plasmagun CS-BloomAlien Laser RifleAlien Heater RifleRMK-36Reakhohsha Focus Beam
Slot 9 Ray Gun C-01yDrone Gun CS-VirusShark
Slot 0 PSI Blades
Grenades Grenade C-00nPortable Shield v07 CS-QuariumTeleport Grenade v03 CS-PortNade
Other CS-AutocannonVehicle CannonVehicle MinigunVehicle Grenade LauncherVehicle Rocket LauncherArm CannonSMG