Kinetic Module

From Plazma Burst Official Wiki

The Kinetic Module is a special ability that can be utilized to move and throw objects to desired locations, even from a distance. To use it, the player must move their crosshair onto a character, weapon, or barrel — then press and hold down C.

While active, the users arm, and the targeted object emit a white light. Unlike Time Warp, the Kinetic Module does not consume energy while in use.

Details

The Kinetic Module can be used by Marine or any playable characters in the campaign or singleplayer Custom Maps, and within Multiplayer rarely. It has unlimited range, only limited by the players current vision. The Kinetic Module cannot be activated through walls, but if the hotkey is still held, it will activate once it has a line of sight to the targeted object.

It can not only be used to delicately move objects, but it can throw them as well, Barrels can be tossed toward a group of enemies to deal damage.

The Player may also grab and throw individual enemies, pushing them away to gain distance, using them as a shield, or smashing them against a wall to deal heavy damage. Allies can be targeted by it also, which can assist their pathfinding.

While an object is being pushed, the player will be pulled towards it and vice versa. This push and pull functionality of the module can also be used to the player's advantage, to either close the distance between an enemy, or fly above an object for maneuverability that can't be gained by Selfboosting.

Strategy

  • The module can be used to grab items from a distance that are otherwise booby trapped (for example, the Plasmagun CS-Bloom on Level 7) or too hazardous to reach physically.
  • It can be used to steal guns from allies. If a character has only one weapon and it is taken via the Kinetic Module, their PSI Blades will not appear.
  • It is easier to pick up a body by decapitating it and aiming for its neck with the Kinetic Module. This appears to grab the creature's top vertebrae. This can be used to fling an enemy at another or move the dead out of the way.

Trivia

  • Prior to version 1.31, the Kinetic Module had different properties.
    • The Kinetic Module could affect grenades, as well as Virus drones.
      • This could be done in version 1.31 as well, but this functionality is bugged as of version 1.32 onwards.
    • The strength of the pull was determined by a characters default mobility, which could not be changed by a trigger action.
    • The "Alternative Gameplay" engine mark in the Map Editor could be used to disable the Kinetic Module. This function has instead been relegated to trigger actions.
    • It cannot be used while the user is mid-air, or underwater.
    • Characters could be affected by it, but would not be moved unless the target was dying, or dead.
  • A similar function exists in Star Defenders, used by Player drones by pressing and holding right click.
  • While the Campaign allows the Kinetic Module to be used by any playable character, it is unknown whether Proxy or Noir Lime are meant equipped with it, lore-wise.
  • In multiplayer, the same hotkey that is used to activate the Kinetic Module (C) is used to throw Portnades.
    • Despite this, it is possible to use the Kinetic Module in multiplayer via trigger action, attempting to use it will also throw Portnades if the Player has any.