Level 13

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This article is about the level in Plazma Burst 2. For level in Plazma Burst: Forward to the Past, see Level 13 (PB:FttP).

Level 13 (2).png

Level 13
Protagonists Marine
Enemy factions Civil Security, Usurpation Forces
Difficulty Easy
Enemy characters Advanced Usurpation Soldier
Number of enemies 8
Enemy vehicles Drone
Number of vehicles 3
Enemy weapons Alien Shotgun, Rocket Launcher CS-LitBro, Vehicle Grenade Launcher, Vehicle Minigun
Number of weapons 16
More
Characters introduced None
Vehicles introduced None
Weapons introduced None
Decorations Ceil teleport, floor teleport
Number of decorations 2
Barrels Orange
Number of barrels 9
Sky Yellow, dark
Map size (bytes) Unknown

Level 13 is a level in the Plazma Burst 2 campaign. In this level, the Marine encounters Advanced Usurpation Soldiers and Drones, making his way through a small outdoor area. The destination of this level leads to a teleporter which starts the Usurpation ship levels.

Plot

The Marine begins at a drop-off down into a water area crawling with Advanced Usurpation Soldiers armed with Alien Shotguns. The first hostiles that are encountered are the Drones that will fire at the player as they descend into the water area. The Marine arrives in the water area and sustains heavy fire from Alien Shotguns. After taking out the Advanced Usurpations, the Marine crosses the water area on a platform beneath an even higher platform with more enemies that will fire down at the player. The Marine must proceed to make his way down into a pit below the main area of the level and teleport to the Usurpation Ship in the next level.

Hostiles

Usurpation Forces

Other

Trivia

A full view of the level.
  • If you are lucky, you can get the Drones to attack the Usurpations, possibly killing some. Or vice versa.