|This article is about the level in Plazma Burst 2. For level in Plazma Burst: Forward to the Past, see Level 16 (PB:FttP).|
Level 16 is a level in the Plazma Burst 2 campaign. In level 16, the Marine encounters a whole army of Usurpation Forces. This is a Usurpation base level, indicating the yellow block background. In this level, the hero intrudes deeper into the Usurpation base and finds himself in an intricate building with acid traps and deep pitfalls.
At the beginning of the level, the player finds himself on a small platform above a Major Usurpation Soldier on a block below. After shooting and killing it, the player will go down and then will encounter some Advanced Usurpations.
The platform goes down to acid, so it is best that the player gets onto a side platform to avoid it. After that the player will encounter some Major Usurpations again but they will not do much harm. As the Marine continues he will see a small wide block which some other Usurpations camping, using the Grenade Launcher CS-SpamThemBaby. Its hard to avoid, so throw some grenades or shoot rockets to knock them of balance so you can go. After that, the player arrives at a door leading to level 17, completing the level.
These are the main enemies in this Level, The first Usurpation Soldier is seen carrying a Rocket Launcher, while others are seen carrying Lite Railguns and Grenade Launchers. There are 13 of them in this level.
Only 4 of them are in this level, they are only seen carrying Rocket Launchers, guarding the place near the end of the level and start point of the level.