Level 35

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Level 35.png

Level 35
Protagonists Proxy
Enemy factions None
Difficulty Easy
Enemy characters None
Number of enemies 0
Enemy vehicles None
Number of vehicles 0
Enemy weapons None
Number of weapons 0
Characters introduced None
Vehicles introduced None
Weapons introduced None
Decorations Floor gravitator
Number of decorations 6
Barrels Red
Number of barrels 37
Sky Not visible
Map size (bytes) Unknown

Level 35 is a Proxy Campaign level in the Plazma Burst 2 campaign. It is one of the easier levels in the Proxy campaign, and the campaign overall, as it contains no alive enemies.


The level starts out with Proxy coming up a small shaft, with an Usurpation corpse behind her. To the left, there is a locked door, which leads to a small room with a pool of acid, and to the right, there is a small chamber with three inactive gravitators, followed by a locked door on the top which prevents a large group of red barrels from falling down.

There is also a switch on the far right of the room which you must press in order to open the locked door. However, stepping on the second gravity pad causes the red barrels to fall down. When the barrels start falling, the player is supposed to somehow avoid the explosion, usually by running away from the explosives room. When the player completes this section of the map, they must find a way to get over a pit of acid and red barrels. After this, the level is concluded.

Tips & Strategy

For the first barrels trap

  • The most obvious way to pass it is to activate the trap, and then to get out of the explosives room using the Time Warp feature to slow down the barrels. It works well, except some situations in which using Time Warp results in the door horizontally accelerating some of the barrels, and then smashing them at the wall, causing the explosion to happen much earlier than a player could escape.
  • Another way to not get blown up is to activate Time Warp, then shoot the barrels on the left as soon as the ceiling starts to move. The rest of the ceiling should shield you from most of the explosive damage.
  • Alternatively, you may wish to selfboost over the falling barrels. The point is to get as high as possible before the barrels detonate - if you were at the upper left corner at the time when the explosion happened, you'll suffer little or no damage at all, as the explosion radius simply wouldn't be able to catch you. This, however, requires some skill and specific physics settings, otherwise the falling barrels would push you down.

For the acid area

The same tips apply for the 3rd button-activated gravitator as well.

  • A simple selfboost works well.
  • Shoot the barrels on the other side of the acid pool before pressing the switch.

For the 2nd floor

  • The 2nd floor has no traps. Those barrels lying on the ground wouldn't harm you unless you decide to shoot (or slice) them. Simply head to the exit.


A full view of the level.
  • It's the only level to have no living enemies at all.
  • There is one type of barrel featured: the red barrel.
  • This is the only level in the campaign to feature acid that causes instant death.
  • If you know all traps placed on the level, you can easily finish it.