Level 8

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This article is about the level in Plazma Burst 2. For level in Plazma Burst: Forward to the Past, see Level 8 (PB:FttP).

Level 8 (2).png

Level 8
Protagonists Marine
Enemy factions Androids
Difficulty Medium/Hard
Enemy characters Android T-01187, Android SLC-56
Number of enemies 17
Enemy vehicles None
Number of vehicles 0
Enemy weapons Alien Shotgun, Heavy Railgun v04 CS-OneSOneK (normal, normal and hard), Sniper Rifle CS-YippeeKiYay (impossible), Rocket Launcher CS-LitBro
Number of weapons 18
Characters introduced Android T-01187
Vehicles introduced None
Weapons introduced Heavy Railgun v04 CS-OneSOneK
Decorations Floor gravitator
Number of decorations 13
Barrels None
Number of barrels 0
Sky Not visible
Map size (bytes) Unknown

Level 8 is a level in the Plazma Burst 2 campaign. Following Level 7, the Marine leaves off where he finished after falling from level 7, inside an Androids' base. On this level, the player will encounter a sizeable group of Androids. The level has many jump pads and is actually a gauntlet built over and suspended above these levitators.


The level begins with the Marine having fallen from the shaft in Level 7 into another series of rooms. He is initially unnoticed by the enemies across from him, but after hearing one shot, a group of Android T-01187s engages the Marine. These enemies are armed with Alien Shotguns without upgrades and don't have much health; the Marine can easily eliminate these enemies.

The Marine crosses a series of levitator paths and comes into contact with the more powerful Android SLC-56s. There are 4 of these enemies, all carrying Heavy Railguns. These hostiles can kill the player in one shot to the head if he/she is using the Lite Battlesuit. The player either eliminates these enemies or seeks cover in the lower section of the map. There is a button in this lower section that activates a door which allows the player to proceed into the level finish area.

After activating the hard to reach button, the Marine goes through the now-open door and up another levitator. After going up, he finds three more Androids and eliminates them. The Marine then walks down the shaft and exits the level.


Android T-01187

These enemies mainly wield Alien Shotguns. There are 2 at near the end that wield Rocket Launchers. These enemies are very weak, as they have very little armor and can be killed rather easily. There are 13 Android T-01187s in this level.

Android SLC-56

These enemies are fewer in number, but carry the Heavy Railgun v04 CS-OneSOneK and have more health and mobility. There are 4 Android SLC-56s in this level.


A full view of level 8.
  • This is the only level in the game that contains Android T-01187s.
  • There is a hidden Plasmagun along with some grenades above the first jump pads. Unlike in level 7, there are no traps near it.