Multiplayer

From Plazma Burst Official Wiki
Multiplayer entry screen.

Multiplayer is a feature that allows for multiple players to play Plazma Burst 2 simultaneously, by means of an internet connection. By making an account, and logging in, the player will be able to play with other users on a variety of Custom Maps specially designed for Multiplayer.

Multiplayer is also a common feature in other video games, which also includes other projects made by Eric Gurt.

Match list

This is what you'd see after connecting to a server.

Upon logging into Multiplayer, the user will be greeted by a list of matches to choose from.

Players can enter these matches (provided there's space), or choose to make their own matches. Certain settings can be tweaked.

Creating a new match

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You can also add maps to your server and chose whether it is Deathmatch (DM), Team Deathmatch (TDM) or Co-operative (COOP). While there, you can select the map's ID from a list and choose the number of players that can join. If you want only friends to join, you can set a password, just be sure they know. You can name the map, like "Clan Tryouts" or "Zombiez!" or "xD" or if you only want certain people to join: "only Clan people" can be a suitable title.

Multiplayer maps can have 2 to 16 players. If you see a map has 8/8 players, you can't join until someone leaves. If it takes too long, you can make your own map of the same ID. If you choose to make a new game (host a game) you can choose a limit of players: 2, 3, 4, 5, 6, 8, and 16 are the options for how many players you wish to allow to join the game. However, map creators add the amount of "players" in their map, for example, if a player made a map and only added 8 players and hosted it with a limit of 16, the player limit would increase by two for every player that joins if you told the 'TAB' key. If a random player was the only player in that map, then it would say "2/16", but if three other people joined it would say "8/16" because the map has only 8 players, but the player limit is 16.

Searching for matches

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Game modes

Within Multiplayer are 3 different types of game modes, Deathmatch and Cooperative would be added with the game's release, with Team Deathmatch being added later on. While their rule sets are quite simple, they can be modified heavily by using level editor logic.

Deathmatch / Team Deathmatch

Deathmatch (DM) is a game mode where every player is intended to fight amongst themselves. Team Deathmatch (TDM) is the same, but instead pits a Red and Blue team against eachother, rather than being a free-for-all. Both of these game modes have the same rules for the most part.

Deathmatch in particular is often used for roleplay maps (base, gunshop, city, etc).

  • No time, or score limit is enforced, making matches endless.
    • Score between both Red and Blue teams is kept in Team Deathmatch but it has no effect on gameplay.
  • After death, players will respawn after a few seconds — with the time remaining being measured by the health meter.
    • Players can choose to stay dead indefinitely, as long as the in-game Main Menu is open (pressing ESC).
    • The respawn rate multiplier can be modified using level editor logic.
    • The respawning logic will avoid respawning players on Water, Pushers, or Doors/Movables. It will also usually respawn players next to their teammates, in Team Deathmatch.
  • Rails with a high enough power value can now ricochet, when hitting walls from any angle, dealing reduced damage per bounce.
    • Bouncing rails can deal self-damage in Deathmatch, but not Team Deathmatch.
  • Fall damage is approximately half the amount of damage as it would do in Cooperative.
  • In Team Deathmatch, there are additional commands to switch teams, typing either "-red" or "-blue" will switch your character's team to the one that is chosen, without restrictions.
    • Using either the commands causes death if your character is alive, which normally causes a respawn to switch your model's color. However, if you pause your respawn timer, you can be revived by a member of the team you switched to, with a mismatched color.
  • While Deathmatch is normally a free-for-all, you can force players to have teams using level editor logic.
    • Oddly, friendly fire can be caused in this manner, despite Team Deathmatch and Cooperative not including it. Friendly fire reduces the amount of damage dealt by 1/10th.

Cooperative

"Saw" maps commonly use the COOP mode.

Cooperative (COOP) is a last team standing, arena styled game mode, pitting any number of teams against one another. Though it is often used for singular team "Saw", "Traps", "Parkour", and other puzzle style multiplayer maps, due to it's ruleset.

  • All rounds start by placing players in preset locations defined by the level editor. Rounds will end when all opposing teams are eliminated.
    • Grenade counts, weapon placements, level logic etc, will all be reset when a new round starts.
    • In the case of there being only one team, rounds will instead end when everyone on that team is eliminated. Ending in a "draw" each time.
    • The amount of rounds that have occurred during the entire match are counted every restart, and the amount of victories each team has will be counted everytime a round ends.
  • Last team standing, players do not respawn until after the round ends. New players that join a match late will enter the match dead (though they can still be revived).
  • Fall damage is approximately double the amount of damage as it would do in either Deathmatch or Team Deathmatch.

Approved maps

When a map has been reviewed by the approval team, it may sometimes be "approved" denoting that it is a fun, fair, and simple player vs player map. A list of all approved maps can be found here,

Playing an approved map will add kills and deaths to the player's profile, altering their Kill/Death ratio (KDR). This can also change their KDR Rank, granting a title to players with certain amount of KDR. Approved maps also have minor gameplay differences, compared to Custom maps.

  • Respawn rate in Deathmatch and Team Deathmatch is doubled.
  • Health regeneration delay is doubled — making it take longer to start regenerating lost health.
  • If the Physics quality is set to High (or forced to it via "New" physics in match settings), an extra self-boost thrust is applied when the X key is pressed. Self-boosting in this manner is less framerate dependent than it normally is.

Ranked matches

When a match with an approved map is being created, the match maker can also decide to make it a ranked match, which will allow players to receive skill points (previously referred to as player points prior to version 1.32), in addition to altering a player's KDR, and gameplay differences that come from normal "Unranked" Approved matches.

Skill points are gained by eliminating players, deducting the victim's points, and giving them to the winning player. The winning player also accrues a small amount of bonus Skill points per elimination. More Skill points are given, or lost, when fighting players who have an equal amount of Skill points. Skill points do not influence what kind of players you are able to fight in a match, as it is possible for players of any skill level to join any ranked match, nor is it fully indicative of each player's actual skill level.

Gaining enough points to reach the leaderboard provides a title, like KDR rank, except it will remain permanently on your profile, even if you rank down. The title will appear on your profile when your current ASP is higher than 101 other players, if the top 20 spot is reached, the title will be publicly viewable.

Unlike normal approved map matches, Ranked matches also have some additional restrictions.

  • Ping limit is automatically set to 165.
  • The player who made the match will not be the "game master".

Approved map rotation

Examples of Multiplayer maps

As mentioned above, the different game modes in Plazma Burst 2's multiplayer serve more so as templates for potentially more complicated maps and rulesets.

Combat

Simple maps that involve players combating eachother. Players may spawn with one gun, or with a set of different guns. Some maps may hold more powerful guns in key areas. Combat maps are usually approved, allowing them to alter your Kill and Death count on your Profile.

  • x death-realwar
  • stryde-sniper: Similar to eric gurt-railwars1, but features more platforms and cover on all sides of the map. Players spawn with Sniper Rifles.
  • eric gurt-railwars1
  • max teabag-highrise: A low gravity arena set in outer space. Players spawn with Heavy Railguns.

Roleplay

There are maps where people make gunshops, where the creator makes one with infinite life who is the "shop keeper" and the rest with limited life are the "customers"

  • paul308-base
  • max teabag-gunshop
  • namer720-bunker

Puzzle

There are also "saw" maps where there is only one team or sometimes a robot on top on the other team activating the traps with triggers and they must get to the end of the map without getting killed by oncoming doors, elevators, acid and sometimes enemies. They are often not finished because since there is only one team when no robots are in the game.

  • cahir-traps
  • bosscat1-saw5
  • good dog-parkour
  • lemons_-platformer

Asymmetrical

There are also sniper games in which the sniper's main weapon is the Heavy Railgun or Sniper Rifle CS-YippeeKiYay. Yet another map, is the Ghost vs. Someone (mostly Civil Security) maps. These maps are when the two teams, Civil Security Ghosts (who are invisible) and the visible enemies, have to kill each other. Usually the Ghosts win unless the Civil Security uses a method of search and destroy or plays as a team and actually tries to plan a strategy against the Ghosts or if the map isn't balanced

  • jackass90-ghost_vs_civil
  • krow-clock_sniper
  • bosscat1-7vs1
  • delta501st-zcity
  • mrnat444-mn

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Killing a teammate (also known as teamkilling) three times will get you kicked you from the game. You can also get kicked if the game master (game creator) decides to exclude you, in which the player cannot come back to the game; kicking is also possible if players begin a vote to exclude someone from the match, which requires a majority of votes to perform.

Multiplayer also allows you to add friends and enemies which can be found in your profile. You can send messages to other players too. If you don't want any friends or personal messages, you can deactivate it in your edit account page.