The Assault Rifle C-01r is an assault rifle manufactured by Correction Nine which features a high rate of fire—among the highest in the game—and poor accuracy and damage. The rifle is first introduced in Plazma Burst: Forward to the Past, and continues to be used throughout Plazma Burst 2.
The Assault Rifle C-01r may be the most iconic weapon of the entire series. It is featured on the loading screen of the first game and second game, and makes an appearance in the trailer/intro video for Plazma Burst 2, being carried by the Marine. The C-01r is also the default weapon for a gun entity in the old level editor, and the first choice on the weapon entity scroll-down parameter in the Advanced Level Editor.
Plazma Burst: Forward to the Past
Basic Stats
Type
Assault Rifle
Faction
Correction Nine
Damage
Low
Rate of Fire
High
Accuracy
Low
Full Price
$200
Slot
3
The Assault Rifle C-01r is one of the Marine's first weapons, used from the beginning of Plazma Burst: Forward to the Past onward. In Forward to the Past, it was an incredibly common weapon among the human soldiers and Falkoks and can be acquired on Level 2 of PB:FttP, being used by the first group of soldiers on that level.
The weapon is highly inaccurate and does very little damage, making up for the fact with its high rate of fire.
Location
A weaker version of this gun is used by Human Soldiers, however is it not nearly as advanced. It is not carried by any other enemy in the game. However, Falkoks carry the max level C-01r. Despite simply being max updated, each updated weapon model is in fact a different variant of the weapon, which separates the weapons used by Human Soldiers from Falkoks.. These versions of the weapon are also manufactured by Correction Nine.
Trivia
This is the Marine's signature weapon, along with the Pistol C-01p, and the Shotgun C-01s.
The design is somewhat similar to the assault rifle from the Halo series.
The r in the Assault Rifle C-01r's name most likely stands for rifle.
While the C-01r does drop shell casings, it is unclear where the ejection port is located on the weapon.
It has the lowest accuracy of all the weapons in the marine's arsenal.
Upgrading the C-01r will improve the appearance of the weapon.
The player will automatically obtain a fully upgraded C-01r if they complete level 11 without a rifle in their inventory.
Plazma Burst 2
Basic Stats
Type
Assault Rifle
Faction
Correction Nine
Damage
Low
Rate of Fire
High
Accuracy
Low
Full Price
$1900
Slot
2
Editor Stats
Damage
14-38 (Multiplayer)
Power
0.7 (Multiplayer)
Rate of Fire
10/s
Projectile Count
1
Projectile Speed
60
Penetration
2
Weapon ID
gun_rifle (blue) / gun_rifle_b (red)
The Assault Rifle C-01r is one of three assault rifles/rifles in the campaign that the Marine can buy, the others being the Alien Rifle, and the Assault Rifle CS-RC. It is also the default rifle. The Marine has it as a default starting weapon, along with the Pistol C-01p and Shotgun C-01s. It is a rarity among enemies in the second campaign but makes an appearance with the Falkoks in Level 40. It is also used by Civil Security Bosses in the same level.
Although this weapon has fairly poor damage, it does have an incredible fire rate. Its accuracy is low, but can be improved with upgrades. When upgraded to level 3, it is one of the most accurate automatics in the game, especially when operated in modest bursts. A fully upgraded rifle will become uncontrollable and reach its highest recoil potential after firing about 21 rounds. Players can easily combat this by releasing the mouse and firing subsequent bursts; the C-01r stabilizes faster after firing than other rifles to make up for its high climb.
The rifle's projectile is the weakest of all bullet weapons; this holds true for all upgrade levels. With a projectile power of 0.7, its penetration is somewhat unique. The Assault Rifle C-01r is the only fully-upgraded/multiplayer gun to pierce only 2-block walls, and the only gun to intermediate the common 0-block/3-block penetration factors. This becomes a serious disadvantage when faced with other bullet-class weapons, as 3-block walls are prevalent. One should carry additional weapons with better penetration when equipping this rifle.
Location
The Assault Rifle C-01r is the default rifle for the Marine. It is not a very common gun and is only carried by enemies in level 40 of the campaign, being used by Civil Security Bosses and Falkoks. Only the Marine regularly carries this weapon in the Campaign. It can be purchased from the shop for $1300 credits and upgraded for $200 credits. The full upgrade price is $1900 credits, making it the cheapest overall rifle.
Trivia
This is the Marine's signature weapon, along with the Pistol C-01p, and the Shotgun C-01s.
The design is somewhat similar to the assault rifle from the Halo series.
The r in the Assault Rifle C-01r's name most likely stands for rifle.
This is the default weapon in the old Map Editor and the Advanced Level Editor when making a gun.
The C-01r actually has a very high initial accuracy, but the large amount of recoil means that it has poor accuracy after just a few rounds. Skilled players can fire in bursts and fight at long range.
In Saw/Escape Maps, it is commonly used to see invisible walls by shooting at assumed wall locations. The shots stop if there is an invisible wall.
Its projectile power is one of the lowest in the game. As a result, it cannot reflect off of walls, and is the only bullet class weapon that is unable to do so at level 3. It also has the lowest penetration power of any bullet class weapon in the game at two blocks, even when fully-upgraded.
The Assault Rifle C-01r does not have an obvious feed system. Some possibilites include: a helical magazine located on the underside in front of the trigger guard, and a horizontal magazine located on the top rear-center.