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Weapons are some of the important items in the two Plazma Burst games. Plazma Burst: Forward to the Past and Plazma Burst 2 are shaped around the use of different weapons in different combat scenarios. Every weapon is unique and has its advantages and weaknesses.

This is a list of all the weapons from the Plazma Burst series. Some of the weapons don't vary from PB:FttP to PB2 and some do. There are many different types ranging from basic assault rifles all the way to a fast firing plasmagun. Many weapons have long cool down times that need to be waited out before they can be fired again, while others will continue to fire bullets in rapid succession if the mouse is held down.

This page contains only a basic description of all the weapons, but for a much more in depth and comprehensive weapon information visit the weapon statistics page. It should also be noted that all weapons in Plazma Burst 2, with the exception of the Alien Pistol, Ray Rifle TCoRR, Sniper Rifle CS-YippeeKiYay, Glock, M4A1, Teleport Grenade v03 CS-PortNade, and Portable Shield v07 CS-Quarium were present in their current form upon the game's release.


  • Electroshock - A taser-like device that electrocutes enemies on contact. Has a very low damage but a high damage per second. Found in PB:FttP only.
  • PSI Blades - Energy-based blades that can cause great amounts of damage and have the ability to deflect bullets. These replaced the Eletcroshock in PB2.


  • Pistol CS-Pro - A realistically designed pistol with decent damage, fire rate, penetration and excellent accuracy. Exclusive to PB2.
  • Pistol C-01p - The pistol the Marine started with. It boasts excellent damage, fire rate, and penetration. The accuracy is quite decent, but not perfect. Human Soldiers are found using a weaker version of the C-01p.
  • Alien Pistol - A pistol that fires rails a fast rate of fire. The weapon shoots rails since Version 1.17 but these shots will not bounce. Unfortunately, it has very low damage and no penetration. Found in PB2 only.
  • Falkonian Pistol - Highly accurate pistol with a slow rate of fire. Its bullets are slower than those shot by other pistols.

Submachine guns

  • SMG - The PB:FttP version of Noir Lime's weapon. It was somehow upgraded or the Minigun was found by Noir Lime between PB:FttP and PB2. It features medium damage, a good rate of fire and perfect accuracy.
  • QCcV-50 Little Bastard - An SMG with decent damage and fire rate, but low accuracy. Very similar stats to the previously mentioned CR-42.


  • Assault Rifle CS-RC - Used by the Civil Security on some levels in the Plazma Burst 2 campaign and is a rapid-fire assault rifle. Very well-rounded stats, with decent accuracy and penetration, great damage, and a good rate of fire.
  • Combat Rifle CS-OICW - A rifle with a three-round burst firing mode. Has high damage, especially with headshots.
  • Assault Rifle C-01r - One of the main weapons of the Marine. In PB2, it looks like the fully upgraded Assault Rifle C-01r from PB:FttP and has a different firing noise, although it is the same weapon. It has mediocre piercing power, bad to excellent accuracy (depends on upgrade level), and an amazing rate of fire. It is also used by Falkoks and CS Bosses (on level 40 only), while Human Soldiers are seen using a weaker and less advanced version.
  • Alien Rifle - A special rifle with extremely high accuracy and penetration, a very low rate of fire, and incredibly high damage for a rifle weapon. Found in PB2 only; used by Usurpations as their main weapon.
  • AV-135 - An AK-pattern rifle that is has overall good stats.
  • Sniper Rifle CS-YippeeKiYay - A ballistic sniper rifle after the version 1.17 was installed in the game. Features high damage, perfect accuracy and a LED designator to indicate enemy presence and a targeting laser. Does not reload when holstered, and has a really slow reload.
  • Needle - A sniper rifle that features high damage and good accuracy, but also has a very fast reload speed for a sniper rifle.

Machine guns

  • Minigun C-02m - Noir Lime's signature weapon in PB2. A large gatling gun-type weapon with a very high rate of fire (comparable to C-01r), very high damage, and good penetration. Unfortunately, it has very poor accuracy when compared to other guns.
  • LMG-01m - A weapon very similar to the previously mentioned minigun, but with the same firing sound and projectiles as the CS-RC.


  • Shotgun CS-DAZ - A powerful pump action shotgun that fires 4 pellets in one shot. Low accuracy and rate of fire, decent penetration, and high damage (if all 4 bullets hit).
  • Shotgun C-01s - A compact shotgun used by the Marine that fires 3 projectiles per shot, with good penetration. A weaker design is used by Human Soldiers. Less powerful than the CS-DAZ, but has higher accuracy allowing for more kills at long range.
  • Alien Shotgun - Rapid-firing Usurpation Forces' weapon. The rate of fire is identical to that of the Alien Rifle, and it shoots two moderately-high damaging projectiles per shot. It is more like a hybrid between Alien Rifle and a shotgun.
  • Falkonian Shotgun - A fast firing shotgun which fires a three round burst. Each shot has two projectiles, for a total of six projectiles per burst.


  • Heavy Railgun v04 CS-OneSOneK - Much more powerful than its light counter part, it can fire through multiple enemies as well. Very slow reload but very high damage. Accuracy is less than that of the Lite Railgun. Like the Lite Railgun, it can reflect off walls only in multiplayer DM/TDM modes and contains a much thicker rail than the Lite Railgun. Found in PB2 only.
  • Alien Sniper Rifle - Sniper rifle which shoots rails. High damage, brilliant Accurancy, and LED designator to indicate enemy presence and a targeting laser.
  • CS-BNG - The most powerful explosive handheld weapon in PB2. It fires a big lime green bullet which damage anything in its way and explodes on impact. Slow reload.
  • Plasmagun CS-Bloom - Rapid firing plasma-based weapon that shoots small spherical projectiles that deal heavy explosive damage and high knockback. Found in PB2 only. Because of it's decent damage and splash, it is often referred to as the "BNG's Little Brother"
  • Plasma Cannon - Plasma-based weapon in PB1 that fires multiple bolts at once with great penetrating power. Good accuracy, slow reload, massive damage. It could also be called an energy shotgun to some people; the same applies to Ray Gun. It was seen in use by Falkoks and Human Soldiers.
  • Ray Gun C-01y - Plasma-based weapon in PB2 that is the successor to the Plasma Cannon. It is nearly identical to Plasma Cannon, the only difference is visual appearance - Ray Gun is much bigger.
  • Ray Rifle TCoRR - This weapon shoots rays (single ray-gun type projectiles) with automatic fire. This gun could also be classed as an automatic, because it's essentially an energy-based assault rifle. It has high accuracy, fire rate, damage, and penetration. It is unknown who made this gun, but it was seen in use by Grubs. Not available for use in Campaign.
  • CS-GaussRifle - Energy-based rifle, shoots big ray pellets on high speed and is very effective and possess a high reloading time and high recoil, like Heavy Railgun the gun can be reloaded while holstered.
  • RMK-36 -Energy-based automatic heavy gun, shoots small light-damage energy projectiles at high fire-rate but at slow speed. It's unknown who use it or who made it.
  • Alien Laser Rifle "Heater" - Usupartion laser gun, it continuously fire laser beam in high accuracy, has low-damage and a cool-down phase. Can be reloaded while holstered.
  • Energy Rifle - A weapon very similar to the Lite Railgun, except for the fact it fires a ray projectile instead. It boasts high damage and accuracy.


  • Grenade C-00n - Basic high explosive grenade, explodes after roughly 3 seconds.
  • Rocket Launcher - A weapon that slowly fires powerful explosive rockets. These rockets can deflect off the walls when fired at correct angle, just like railguns' projectiles. It uses player's grenades as ammo but rises their number from 3 to 15. Found in PB1 only.
  • Rocket Launcher CS-LitBro - The successor of PB:FttP Rocket Launcher. It has a new look and doesn't spend your grenades anymore, but it lost the ability to deflect off the walls. It is used by most Civil Security and Usurpation soldiers.
  • RPG - An explosives heavy weapon, launch rockets with higher damage, higher knockback and higher radius than other rockets launchers, however has low fire-rate and medium-low accuracy.

Vehicle weapons

Other Weapons

  • Drone Gun CS-Virus - Shoots out 3 drones which attacks enemies in range by homing in towards them. Drones can be destroyed by PSI Blades. Drones' life period is 10-15 seconds.
  • Defibrillator - Used to revive dead allies and heal the player. It can also send enemies into a dying state.
  • Teleport Grenade v03 CS-PortNade - A device that, when thrown, will teleport the thrower where the grenade would normally detonate. The player arrives at this location with the same velocity as the grenade. Not available for use in Campaign.
  • Portable Shield v07 CS-Quarium - Another device that emits a circular shield which absorbs projectile damage, protecting the player inside or behind it. It will be destroyed over time or if the shield has received too much damage. Another type uses slot 7 and only works once.
  • M4A1 - Experimental assault rifle-type weapon, fires invisible bullets at an incredible rate of fire. The M4A1 has a reload mechanism, and, unlike the non-test weapons, the weapon has to change magazines every 30 rounds when firing by holding down the left mouse button and 16 rounds when firing by clicking many times. It also has a powerful kick that greatly effects the player's stability, and is often used for gliding. Its not permitted for approved maps. Found in slot 2, like the other rifles.
  • Glock - Experimental pistol weapon, also fires invisible bullets and needs to be reloaded every 10 rounds if you shoot by holding the left mouse button and 6 rounds if you just click. Like the M4A1, is not suitable for approved maps. Found in slot 1, like the other pistols.